Microsoft have quietly released a new SDK update for its console and according to Dyling Light developer Techland, it brings several improvements, most notably these improvements are for the eSRAM resources on the console.
The benefits in its simplicity will allow developers to do things they couldn’t do before and most likely allow for developers to comfortably meet the 1080p demands of gamers whilst delivering reliable frame rates.
Techlands lead game designer Maciej Binkowski was quoted as follows:
“In terms of advantages, the main thing is just how much the eSRAM control has improved,” Binkowski said. “The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools allowed us to really improve performance and tweak ESRAM usage.”
Techland have a,so confirmed that upcoming title Dying light will run at 1080p 30fps for both the Xbox One and PS4.
So is the gap finally gone between these consoles? One thing is for sure Microsoft continue to bring updates and tweaks both front and back end to keep its console on a firm footing heading into 2015.